The classic game, decoded

Match.Play.Shout UNO.

Learn the classic card game in three minutes.

Learn the rules
  • 2–10 players
  • 7 cards each
  • 1 winner
Scroll to play

01 / The core loop

One turn.
Four simple moves.

Get rid of every card in your hand. Win rounds, collect points, and be the first player to reach 500.

01

Deal seven

Give each player 7 cards. Put the rest face down as the draw pile, then flip one card to start the discard pile.

02

Match it

Play one card that matches the top discard by color, number, or symbol. A Wild also works.

03

Draw one

No match? Draw one card. If that new card is playable, you may play it immediately. Otherwise, your turn ends.

04

Call UNO

Play your second-to-last card and say “UNO!” If someone catches you before the next turn begins, draw 2 cards.

Try a turn

What can you play?

The top card is a red 7. Pick any card that legally matches it.

Your hand

02 / Action cards

The cards that flip the table.

Action cards match by color or by the same symbol. Wilds ignore the current color.

Skip

Next player loses their turn.

Reverse

Reverse the direction of play.

Draw Two

Next player draws 2 and loses their turn.

Wild

Choose the color that continues play.

Wild Draw Four

Choose a color. The next player draws 4 and loses their turn.

You may play it only when you have no card matching the current color.

Challenge!

Think that +4 was illegal?

The challenged player shows their hand to you only.

×

If they had a card matching the current color

They draw 4.

If the +4 was legal

You draw 6.

The rule everyone remembers

One card left?
Say it out loud.

You must call “UNO” when you play your next-to-last card. If another player catches you before the next player begins their turn, you draw 2 cards.

03 / Settle the argument

Official rule or house rule?

House rule

Stacking +2 or +4 cards

Officially, the next player draws the stated cards and loses their turn. They do not pass the penalty onward.

Official

Choosing to draw

You may draw even if you have a playable card. After drawing, you may play only the card you just drew.

House rule

Drawing until you can play

The official rule says draw one card only. If it cannot be played, the turn moves on.

House rule

Jumping in with an identical card

Classic play follows turn order. “Jump-in” is a popular variation, not part of the core rules.

04 / Win the game

First to 500 points wins.

When someone empties their hand, the round ends. They score every card still held by their opponents.

Want a faster game? Skip scoring and declare the first player out of cards the winner of a single round.
Number cardsFace value
Skip · Reverse · Draw 220 points
Wild · Wild Draw 450 points

Quick answers

Before you deal...

Who takes the first turn?+

The player to the dealer’s left starts. Play normally moves clockwise unless a Reverse changes it.

Can you finish on an action card?+

Yes. If the last card is Draw Two or Wild Draw Four, the next player still draws those cards before scoring.

What if the draw pile runs out?+

Keep the top discard in place. Shuffle the rest of the discard pile to make a new draw pile.

Why does my deck have extra Wild cards?+

Some 112-card decks include a Shuffle Hands Wild and customizable Wild cards. Follow the insert included with your edition.

Seven cards. One rule sheet. Zero excuses.

Shuffle up.
Game on.

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